#define Graph_And_Chart_PRO using UnityEngine; using System.Collections; using ChartAndGraph; public class testMarker : MonoBehaviour { public GameObject Place; // Use this for initialization void Start () { } // Update is called once per frame void Update () { var radar = GetComponent(); string group; double amount; if(radar.SnapWorldPointToPosition(Input.mousePosition,out group,out amount)) { Vector3 position; if(radar.ItemToWorldPosition(group,amount ,out position)) { Place.transform.position = position; } } } }