%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: M_GraphXrayRed 1 m_Shader: {fileID: 4800000, guid: 598683525358ede478d09a7272504e67, type: 3} m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2000 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 4834727ca0add5b46aff9c820f15c620, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Ramp: m_Texture: {fileID: 2800000, guid: 4834727ca0add5b46aff9c820f15c620, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _Alpha: 1 - _Angle: 1 - _BumpAmt: 85.5 - _BumpScale: 1 - _ChartTiling: 1 - _ColorMask: 15 - _Cols: 5 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _Frame: 0.2 - _Glossiness: 0 - _Inside: 0.008 - _Intensity: 1 - _InvFade: 1 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Outline: 4 - _Parallax: 0.02 - _Rim: 2 - _Rows: 3 - _ScrollX: 0 - _ScrollY: 0.1 - _SrcBlend: 1 - _Stencil: 0 - _StencilComp: 8 - _StencilOp: 0 - _StencilReadMask: 255 - _StencilWriteMask: 255 - _UVSec: 0 - _XScrollSpeed: 0 - _YScrollSpeed: 2 - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 0.103448264, b: 0, a: 1} - _ColorFrom: {r: 1, g: 0.12996957, b: 0.051470578, a: 1} - _ColorTo: {r: 1, g: 0.3921569, b: 0, a: 1} - _Combine: {r: 1, g: 1, b: 1, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _MainColor: {r: 1, g: 1, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} m_BuildTextureStacks: []