using FSM; namespace YiLiao.XinFeiTingZhen { public class HouZhengZhongXian : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); GameManager.Instance.multiObjectController.RotateAllTo180(() => { fsm.ShowArrow("µã»÷¡°×µ¹Ç¼¬Í»¡±", "×µ¹Ç¼¬Í»", 0, 999); fsm.Light_EnableInteraction("×µ¹Ç¼¬Í»"); }); fsm.InteractionDown("×µ¹Ç¼¬Í»", obj => { fsm.HideArrow(); fsm.InteractionDown("×µ¹Ç¼¬Í»", null); fsm.Unlight_DisableInteraction("×µ¹Ç¼¬Í»"); fsm.AddScore(0, 0.5f); fsm.PlayClip("ºóÕýÖÐÏß¶¯»­", () => { fsm.nextState = true; }); }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }