using FSM; namespace YiLiao.XinFeiTingZhen { public class JianJiaGu : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); GameManager.Instance.multiObjectController.RotateAllTo180(() => { fsm.ShowArrow("µã»÷¡°¼çëιǡ±", "¼çëιÇ×ó", 0, 999); fsm.Light_EnableInteraction("¼çëιÇ×ó"); fsm.Light_EnableInteraction("¼çëιÇÓÒ"); }); fsm.InteractionDown("¼çëιÇ×ó", args => { fsm.AddScore(0, 0.5f); fsm.Unlight_DisableInteraction("¼çëιÇ×ó"); fsm.Unlight_DisableInteraction("¼çëιÇÓÒ"); fsm.InteractionDown("¼çëιÇ×ó", null); fsm.InteractionDown("¼çëιÇÓÒ", null); fsm.HideArrow(); fsm.PlayClip("¼çëιǶ¯»­", () => { fsm.nextState = true; }); }); fsm.InteractionDown("¼çëιÇÓÒ", args => { fsm.AddScore(0, 0.5f); fsm.Unlight_DisableInteraction("¼çëιÇÓÒ"); fsm.Unlight_DisableInteraction("¼çëιÇ×ó"); fsm.InteractionDown("¼çëιÇÓÒ", null); fsm.InteractionDown("¼çëιÇ×ó", null); fsm.HideArrow(); fsm.PlayClip("¼çëιǶ¯»­", () => { fsm.nextState = true; }); }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }