using FSM; namespace YiLiao.XinFeiTingZhen { public class LeiJianXi : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); GameManager.Instance.multiObjectController.RotateAllTo0(() => { fsm.Show("肋间隙"); fsm.ShowArrow("点击“肋间隙”", "肋间隙", 0, 999); }); fsm.InteractionDown("肋间隙", obj => { fsm.HideArrow(); fsm.Hide("肋间隙"); fsm.InteractionDown("肋间隙",null); fsm.AddScore(0,0.5f); fsm.PlayClip("肋间隙动画", () => { fsm.nextState = true; }); }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }