using FSM; namespace YiLiao.XinFeiTingZhen { public class QianZhengZhongXian : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); GameManager.Instance.multiObjectController.RotateAllTo0(() => { fsm.ShowArrow("点击“胸骨柄上缘的中点”", "胸骨柄上缘的中点", 0, 999); fsm.Show_Light_EnableInteraction("胸骨柄上缘的中点"); }); fsm.InteractionDown("胸骨柄上缘的中点", obj => { fsm.HideArrow(); fsm.InteractionDown("胸骨柄上缘的中点", null); fsm.Hide_Unlight_DisableInteraction("胸骨柄上缘的中点"); fsm.PlayClip("前正中线动画1", () => { fsm.ShowArrow("点击“剑突中央”", "剑突中央", 0, 999); fsm.Show_Light_EnableInteraction("剑突中央"); }); }); fsm.InteractionDown("剑突中央", obj => { fsm.HideArrow(); fsm.InteractionDown("剑突中央", null); fsm.Hide_Unlight_DisableInteraction("剑突中央"); fsm.AddScore(0, 0.5f); fsm.PlayClip("前正中线动画2", () => { fsm.nextState = true; }); }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }