using FSM; namespace YiLiao.XinFeiTingZhen { public class SuoGuZhongXian : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); GameManager.Instance.multiObjectController.RotateAllTo0(() => { fsm.ShowArrow("µã»÷¡°Ëø¹ÇµÄ¼ç·å¶Ë¡±", "Ëø¹ÇµÄ¼ç·å¶Ë", 0, 999); fsm.Show_Light_EnableInteraction("Ëø¹ÇµÄ¼ç·å¶Ë"); }); fsm.InteractionDown("Ëø¹ÇµÄ¼ç·å¶Ë", obj => { fsm.HideArrow(); fsm.InteractionDown("Ëø¹ÇµÄ¼ç·å¶Ë", null); fsm.Hide_Unlight_DisableInteraction("Ëø¹ÇµÄ¼ç·å¶Ë"); fsm.PlayClip("Ëø¹ÇÖÐÏß¶¯»­1", () => { fsm.ShowArrow("µã»÷¡°Ëø¹ÇµÄÐØ¹Ç¶Ë¡±", "Ëø¹ÇµÄÐØ¹Ç¶Ë", 0, 999); fsm.Show_Light_EnableInteraction("Ëø¹ÇµÄÐØ¹Ç¶Ë"); }); }); fsm.InteractionDown("Ëø¹ÇµÄÐØ¹Ç¶Ë", obj => { fsm.HideArrow(); fsm.InteractionDown("Ëø¹ÇµÄÐØ¹Ç¶Ë", null); fsm.Hide_Unlight_DisableInteraction("Ëø¹ÇµÄÐØ¹Ç¶Ë"); fsm.AddScore(0, 0.5f); fsm.PlayClip("Ëø¹ÇÖÐÏß¶¯»­2", () => { fsm.nextState = true; }); }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }