using FSM; using UnityEngine; namespace YiLiao.XinFeiTingZhen { public class XinGongNengDongHua : FsmState { public override void OnStateEnter() { base.OnStateEnter(); GameManager.Instance.uiManager.GetUI().PlayVideo("XinFeiTingZhen/Videos/ÐŦÄܶ¯»­.mp4"); GameManager.Instance.uiManager.GetUI().ShowNextPanel(() => { GameManager.Instance.uiManager.CloseUI(); fsm.nextState = true; }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); GameManager.Instance.uiManager.CloseUI(); GameManager.Instance.uiManager.CloseUI(); fsm.nextState = false; } } }