using FSM; namespace YiLiao.XinFeiTingZhen { public class XiongGuBing : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.ShowArrow("µã»÷¡°ÐعDZú¡±", "ÐØ¹Ç±ú", 0, 999); fsm.Light_EnableInteraction("ÐØ¹Ç±ú"); fsm.InteractionDown("ÐØ¹Ç±ú", args => { fsm.AddScore(0, 0.5f); fsm.Unlight_DisableInteraction("ÐØ¹Ç±ú"); fsm.InteractionDown("ÐØ¹Ç±ú",null); fsm.HideArrow(); fsm.PlayClip("ÐØ¹Ç±ú¶¯»­", () => { fsm.nextState = true; }); }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }