using FSM; namespace YiLiao.XinFeiTingZhen { public class XiongGuPangXian : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.PlayClip("胸骨旁线动画1", () => { fsm.ShowArrow("点击“胸骨线和锁骨中线中间”", "胸骨线和锁骨中线中间", 0, 999); fsm.Show_Light_EnableInteraction("胸骨线和锁骨中线中间"); }); fsm.InteractionDown("胸骨线和锁骨中线中间", obj => { fsm.HideArrow(); fsm.InteractionDown("胸骨线和锁骨中线中间", null); fsm.Hide_Unlight_DisableInteraction("胸骨线和锁骨中线中间"); fsm.AddScore(0, 1f); fsm.PlayClip("胸骨旁线动画2", () => { fsm.nextState = true; }); }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }