using FSM; namespace YiLiao.XinFeiTingZhen { public class XiongGuShangQieJi : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.ShowArrow("µã»÷¡°ÐعÇÉÏÇм£¡±", "ÐØ¹ÇÉÏÇм£", 0, 999); fsm.Light_EnableInteraction("ÐØ¹ÇÉÏÇм£"); fsm.InteractionDown("ÐØ¹ÇÉÏÇм£", args => { fsm.InteractionDown("ÐØ¹ÇÉÏÇм£", null); fsm.Unlight_DisableInteraction("ÐØ¹ÇÉÏÇм£"); fsm.AddScore(0, 0.5f); fsm.HideArrow(); fsm.PlayClip("ÐØ¹ÇÉÏÇм£¶¯»­", () => { fsm.nextState = true; }); }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }