using FSM; namespace YiLiao.XinFeiTingZhen { public class YeQianXian : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.PlayClip("ҸǰÏß¶¯»­1", () => { fsm.ShowArrow("µã»÷¡°Ò¸ÎÑǰÖåôÅ¡±", "Ò¸ÎÑǰÖåôÅ", 0, 999); fsm.Show_Light_EnableInteraction("Ò¸ÎÑǰÖåôÅ"); }); fsm.InteractionDown("Ò¸ÎÑǰÖåôÅ", obj => { fsm.HideArrow(); fsm.InteractionDown("Ò¸ÎÑǰÖåôÅ", null); fsm.Hide_Unlight_DisableInteraction("Ò¸ÎÑǰÖåôÅ"); fsm.AddScore(0, 0.5f); fsm.PlayClip("ҸǰÏß¶¯»­2", () => { fsm.nextState = true; }); }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }