using System; using UnityEngine; using UnityEngine.UI; using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class TipBtnPanel : UIBase { #region Ð޸ĴúÂëǰÂß¼­ ÔÝδɾ³ý public override string GroupName => "TipBtnPanel"; public override string Name => "TipBtnPanel"; Action TipAction; Coroutine coroutine; public bool tip; public override void Init(IUIManager uictrl) { base.Init(uictrl); transform.FindFirst