using FSM; namespace YiLiao.XinFeiTingZhen { public class XiongGuShangQieJi : FsmState { public override void OnStateEnter() { base.OnStateEnter(); if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe) { fsm.ShowTxtImgQuestion("胸部体表标志——胸骨上切迹", 1, 0, 2, () => { fsm.nextState = true; }); } if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun) { fsm.ShowTip(0); fsm.PlayBgm(0); fsm.ShowArrow("点击“胸骨上切迹”", "胸骨上切迹", 0, 999); fsm.Light_EnableInteraction("胸骨上切迹"); fsm.InteractionDown("胸骨上切迹", args => { fsm.InteractionDown("胸骨上切迹", null); fsm.Unlight_DisableInteraction("胸骨上切迹"); fsm.AddScore(0, 0.5f); fsm.HideArrow(); fsm.PlayClip("胸骨上切迹动画", () => { fsm.nextState = true; }); }); } } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }