2026-04-12 11:48:01 +08:00

107 lines
3.2 KiB
C#

using FSM;
using UnityEngine;
using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class ZhuDongMaiBanQu : FsmState<FSMManager>
{
bool step1;
//成功的标志
string success = "8";
Coroutine cor;
string PositionValue
{
get
{
return GameManager.Instance.senSor.GetSensor<TZQ_Sensor>().positionValue.ToString();
}
}
public override void OnStateEnter()
{
base.OnStateEnter();
GameManager.Instance.senSor.SendFunction("#ID:8;SONG:54;%");
fsm.PlayBgm(0);
fsm.ShowTip(0);
fsm.Light("支气管肺泡听诊器位置3");
fsm.ShowArrow("将实物听诊器放置于胸骨右缘第2肋间处。", "支气管肺泡听诊器位置3", 0, 999);
Countdown();
}
void Countdown()
{
fsm.HideTzq();
step1 = true;
GameManager.Instance.uiManager.ShowUI<CountdownPanel>();
GameManager.Instance.uiManager.GetUI<CountdownPanel>().StartCountdown(() => {
fsm.AddScore(0, 0);
step1 = false;
Confirm();
});
}
void Confirm()
{
GameManager.Instance.uiManager.GetUI<CountdownPanel>().StopCountdown();
GameManager.Instance.uiManager.GetUI<ConfirmPanel>().ShowConfirmPanel(() => {
Countdown();
}, () => {
fsm.nextState = true;
});
}
void Success()
{
step1 = false;
fsm.AddScore(0, 0.5f);
GameManager.Instance.uiManager.GetUI<CountdownPanel>().StopCountdown();
cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
{
GameManager.Instance.uiManager.GetUI<SuccessPanel>().ShowSuccessPanel(() => {
fsm.nextState = true;
});
});
}
void False()
{
fsm.AddScore(0, 0);
step1 = false;
GameManager.Instance.uiManager.GetUI<CountdownPanel>().StopCountdown();
cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
{
Confirm();
});
}
public override void OnStateStay()
{
base.OnStateStay();
if (Input.GetKeyDown(KeyCode.L) && step1)
{
fsm.ShowTzq(success);
fsm.HideArrow();
fsm.Unlight("支气管肺泡听诊器位置3");
Success();
}
if (step1)
{
fsm.ShowTzq(PositionValue);
if (PositionValue == success)
{
fsm.HideArrow();
fsm.Unlight("支气管肺泡听诊器位置3");
Success();
}
else if (PositionValue != "0" && PositionValue != success)
{
False();
}
}
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.HideTzq();
Game.Instance.IEnumeratorManager.Stop(cor);
fsm.nextState = false;
}
}
}