2026-03-24 11:39:01 +08:00

51 lines
1.7 KiB
C#

using System.Diagnostics;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using ZXKFramework;
using Debug = UnityEngine.Debug;
namespace YiLiao.Main
{
public class HomePanel : UIBase
{
Button shutBtn;
public Button backBtn;
public override string GroupName => "HomePanel";
public override string Name => "HomePanel";
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
shutBtn = transform.FindFirst<Button>("ShutBtn");
if (Game.Instance.platformType == PlatformType.WebGL)
{
shutBtn.gameObject.SetActive(false);
}
backBtn = transform.FindFirst<Button>("BackBtn");
shutBtn.onClick.AddListener(() => {
#if UNITY_EDITOR //Ôڱ༭Æ÷ģʽÏÂ
EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
});
backBtn.onClick.AddListener(() =>
{
if (uictrl.GetUI<ProjectPanel>().gameObject.activeSelf && !uictrl.GetUI<PatternPanel>().gameObject.activeSelf)
{
uictrl.ShowUI<LoginPanel>();
uictrl.CloseUI<ProjectPanel>();
uictrl.CloseUI<PatternPanel>();
} else if (uictrl.GetUI<ProjectPanel>().gameObject.activeSelf && uictrl.GetUI<PatternPanel>().gameObject.activeSelf)
{
uictrl.ShowUI<ProjectPanel>();
uictrl.CloseUI<PatternPanel>();
}
else
{
Game.Instance.fsm.ChangeState<GameProjectState>();
}
});
}
}
}