2026-04-07 17:36:53 +08:00

511 lines
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C#
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using FSM;
using System;
using System.Collections;
using UnityEngine;
using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class FSMManager : FsmBase<FSMManager>
{
[HideInInspector]
public bool nextState;
public GameModel gameModel;
public Main.GameModel main_gameModel;
public void Init()
{
gameModel = MVC.GetModel<GameModel>();
main_gameModel = MVC.GetModel<Main.GameModel>();
StartCoroutine(InitData(ChangeStateEvent));
}
private void ChangeStateEvent(string stateName)
{
gameModel.ChangeState(stateName);
if (gameModel.bData != null)
{
InteractionDisableAll();
GameManager.Instance.uiManager.CloseUI<PopPanel>();
GameManager.Instance.uiManager.CloseUI<SpeakPanel>();
GameManager.Instance.uiManager.CloseUI<ImgSelectQuestionPanel>();
GameManager.Instance.uiManager.CloseUI<DragQuestionPanel>();
GameManager.Instance.uiManager.CloseUI<LineQuestionPanel>();
GameManager.Instance.uiManager.CloseUI<TxtSelectQuestionPanel>();
GameManager.Instance.uiManager.CloseUI<BookPanel>();
GameManager.Instance.uiManager.CloseUI<ArrowPanel>();
GameManager.Instance.uiManager.CloseUI<AudioPanel>();
GameManager.Instance.uiManager.CloseUI<ConfirmPanel>();
GameManager.Instance.uiManager.CloseUI<SuccessPanel>();
GameManager.Instance.highLightManager.HideAllHighLight();
GameManager.Instance.sceneDataHandler.SaveSceneDataToJson(main_gameModel.mainData.folder + "/SaveData/" + stateName + ".json");
GameManager.Instance.uiManager.GetUI<TipPanel>().AddTip(gameModel.bData.txt);
//GameManager.Instance.kaoheManager.AddData(gameModel.bData.parentName, gameModel.bData.name, gameModel.bData.type, gameModel.bData.score_kh);
if (main_gameModel.modeType == ModeType.KaoHe)
{
GameManager.Instance.kaoheManager.AddData(gameModel.bData.name1, gameModel.bData.name2, gameModel.bData.name3, gameModel.bData.name4, gameModel.bData.type, gameModel.bData.score_kh);
}
if (main_gameModel.modeType == ModeType.ShiXun)
{
GameManager.Instance.kaoheManager.AddData(gameModel.bData.name1, gameModel.bData.name2, gameModel.bData.name3, gameModel.bData.name4, gameModel.bData.type, gameModel.bData.score_sx);
}
GameManager.Instance.uiManager.GetUI<TreeViewPanel>().Expand(gameModel.bData.state);
}
}
public void ShowTip(int i, bool isKaohe = false)
{
if (main_gameModel.modeType == ModeType.KaoHe && !isKaohe) return;//<2F><><EFBFBD><EFBFBD>ģʽ<C4A3><CABD><EFBFBD><EFBFBD>ʾ
GameManager.Instance.uiManager.GetUI<TipPanel>().ShowTip(i);
GameManager.Instance.uiManager.ShowUI<TipPanel>();
}
public void HideTip()
{
GameManager.Instance.uiManager.CloseUI<TipPanel>();
}
public void ShowCamera(string value)
{
GameManager.Instance.virtualCameraManager.ShowCamera(value);
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public void PlayBgm(int id)
{
if (main_gameModel.modeType == ModeType.KaoHe) return;//<2F><><EFBFBD><EFBFBD>ģʽ<C4A3><CABD><EFBFBD><EFBFBD>ʾ
if (gameModel.bData.sound.Split('|').Length <= id) return;
Game.Instance.eventManager.Raise(new PlaySoundEvent()
{
path = gameModel.bData.sound.Split('|')[id],
});
}
public GameObject Get(string value)
{
return GameManager.Instance.interactionManager._allInteraction[value];
}
//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
public void Show(string value)
{
GameManager.Instance.interactionManager._allInteraction[value].SetActive(true);
}
//<2F><><EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD>
public void Hide(string value)
{
GameManager.Instance.interactionManager._allInteraction[value].SetActive(false);
}
//<2F><><EFBFBD><EFBFBD>Down<77><6E><EFBFBD><EFBFBD>
public void InteractionDown(string value, Action<GameObject> callBack)
{
GameManager.Instance.interactionManager._allInteraction[value].TryGetComponent(out IDown down);
down?.Down(callBack);
}
//<2F><><EFBFBD><EFBFBD>Stay<61><79><EFBFBD><EFBFBD>
public void InteractionStay(string value, Action<GameObject> callBack)
{
GameManager.Instance.interactionManager._allInteraction[value].TryGetComponent(out IStay stay);
stay?.Stay(callBack);
}
//<2F><><EFBFBD><EFBFBD>Trigger<65><72><EFBFBD><EFBFBD>
public void InteractionTrigger(string value, Action<GameObject> callBack)
{
GameManager.Instance.interactionManager._allInteraction[value].TryGetComponent(out ITrigger trigger);
trigger?.Trigger(callBack);
}
//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
public void Light(string value, bool isKaoHeLight = false)
{
if (!isKaoHeLight)
{
if (main_gameModel.modeType == ModeType.ShiXun)
{
Game.Instance.eventManager.Raise(new HighLightEvent()
{
name = value,
visiable = true
});
}
}
else
{
Game.Instance.eventManager.Raise(new HighLightEvent()
{
name = value,
visiable = true
});
}
}
public void Light(string value)
{
if (main_gameModel.modeType == ModeType.KaoHe) return;//<2F><><EFBFBD><EFBFBD>ģʽ<C4A3><CABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Game.Instance.eventManager.Raise(new HighLightEvent()
{
name = value,
visiable = true
});
}
public void Show_Light_EnableInteraction(string value)
{
Show(value);
Light(value);
GameManager.Instance.interactionManager.EnableInteraction(value);
}
/// <summary>
/// <20>򿪸<EFBFBD><F2BFAAB8><EFBFBD> <20>򿪽<EFBFBD><F2BFAABD><EFBFBD>
/// </summary>
public void Light_EnableInteraction(string value)
{
Light(value);
GameManager.Instance.interactionManager.EnableInteraction(value);
}
//<2F><><EFBFBD>ظ<EFBFBD><D8B8><EFBFBD>
public void Unlight(string value)
{
Game.Instance.eventManager.Raise(new HighLightEvent()
{
name = value,
visiable = false
});
}
/// <summary>
/// <20>رո<D8B1><D5B8><EFBFBD> <20>رս<D8B1><D5BD><EFBFBD>
/// </summary>
public void Unlight_DisableInteraction(string value)
{
Unlight(value);
GameManager.Instance.interactionManager.DisableInteraction(value);
}
public void Hide_Unlight_DisableInteraction(string value)
{
Hide(value);
Unlight(value);
GameManager.Instance.interactionManager.DisableInteraction(value);
}
public void InteractionDisableAll()
{
foreach (var item in GameManager.Instance.interactionManager._allInteraction)
{
item.Value.TryGetComponent(out ITrigger trigger);
trigger?.Trigger(null);
item.Value.TryGetComponent(out IStay stay);
stay?.Stay(null);
item.Value.TryGetComponent(out IDown down);
down?.Down(null);
}
}
//<2F><><EFBFBD><EFBFBD>Timeline
Coroutine coroutine;
public void PlayClip(string value, Action callBack = null)
{
float t = GetClipLength(value);
if (t > 0.1f) GameManager.Instance.uiManager.GetUI<TreeViewPanel>().LockAllBtn();
GameManager.Instance.timelineManager.PlayNormalClip(value);
if (Game.Instance)
{
if (coroutine != null) Game.Instance.IEnumeratorManager.Stop(coroutine);
coroutine = Game.Instance.IEnumeratorManager.Run(WaitExecute(t, () => {
GameManager.Instance.uiManager.GetUI<TreeViewPanel>().UnLockAllBtn();
callBack?.Invoke();
}));
}
}
public void StopClip(string value)
{
if (Game.Instance)
{
Game.Instance.IEnumeratorManager.Stop(coroutine);
GameManager.Instance.timelineManager.StopNormalCilp(value);
}
}
IEnumerator WaitExecute(float length, Action callBack)
{
yield return new WaitForSeconds(length);
callBack?.Invoke();
}
//ʱ<><CAB1>Timeline
public float GetClipLength(string value)
{
return GameManager.Instance.timelineManager.GetNormalTime(value);
}
/// <summary>
/// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD> <20>򿪸<EFBFBD><F2BFAAB8><EFBFBD>
/// </summary>
public void Show_Light(string value)
{
Show(value);
Light(value);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>رո<D8B1><D5B8><EFBFBD>
/// </summary>
public void Hide_Unlight(string value)
{
Hide(value);
Unlight(value);
}
public void ShowTxtQuestion(string stepName, int id, int scoreId, int score, Action nextFun)
{
TxtSelectQuestionPanel txtSelectQuestionPanel = GameManager.Instance.uiManager.GetUI<TxtSelectQuestionPanel>();
txtSelectQuestionPanel.ShowImgQuestion(id, stepName);
txtSelectQuestionPanel.nextAction = nextFun;
txtSelectQuestionPanel.subAction = isTrue =>
{
if (isTrue)
{
AddScore(scoreId, score);
}
else
{
AddScore(scoreId, 0);
}
};
}
public void ShowTxtImgQuestion(string stepName, int id, int scoreId, int score, Action nextFun)
{
TxtImgQuestionPanel txtImgQuestionPanel = GameManager.Instance.uiManager.GetUI<TxtImgQuestionPanel>();
txtImgQuestionPanel.ShowImgQuestion(id, stepName);
txtImgQuestionPanel.nextAction = nextFun;
txtImgQuestionPanel.subAction = isTrue =>
{
if (isTrue)
{
AddScore(scoreId, score);
}
else
{
AddScore(scoreId, 0);
}
};
}
public void ShowImgQuestion(int id, int scoreId, int score, Action nextFun)
{
ImgSelectQuestionPanel imgSelectQuestionPanel = GameManager.Instance.uiManager.GetUI<ImgSelectQuestionPanel>();
imgSelectQuestionPanel.ShowImgQuestion(id);
imgSelectQuestionPanel.nextAction = nextFun;
imgSelectQuestionPanel.subAction = isTrue =>
{
if (isTrue)
{
GameManager.Instance.kaoheManager.AddScore(scoreId, score, (s, t) =>
{
GameManager.Instance.uiManager.GetUI<ScorePanel>().SetScore(s.ToString(), t.ToString());
});
}
else
{
GameManager.Instance.kaoheManager.AddScore(scoreId, 0, (s, t) =>
{
GameManager.Instance.uiManager.GetUI<ScorePanel>().SetScore(s.ToString(), t.ToString());
});
}
};
}
public void ShowDragQuestion(string stepName, int id, int scoreId, int score, Action nextFun)
{
DragQuestionPanel dragQuestionPanel = GameManager.Instance.uiManager.GetUI<DragQuestionPanel>();
dragQuestionPanel.ShowDragQuestion(id, stepName);
dragQuestionPanel.nextAction = nextFun;
dragQuestionPanel.subAction = isTrue =>
{
if (isTrue)
{
GameManager.Instance.kaoheManager.AddScore(scoreId, score, (s, t) =>
{
GameManager.Instance.uiManager.GetUI<ScorePanel>().SetScore(s.ToString(), t.ToString());
});
}
else
{
GameManager.Instance.kaoheManager.AddScore(scoreId, 0, (s, t) =>
{
GameManager.Instance.uiManager.GetUI<ScorePanel>().SetScore(s.ToString(), t.ToString());
});
}
};
}
public void ShowLineQuestion(int id, int scoreId, int score, Action nextFun)
{
LineQuestionPanel lineQuestionPanel = GameManager.Instance.uiManager.GetUI<LineQuestionPanel>();
lineQuestionPanel.ShowLineQuestion(id);
lineQuestionPanel.nextAction = nextFun;
lineQuestionPanel.subAction = isTrue =>
{
if (isTrue)
{
GameManager.Instance.kaoheManager.AddScore(scoreId, score, (s, t) =>
{
GameManager.Instance.uiManager.GetUI<ScorePanel>().SetScore(s.ToString(), t.ToString());
});
}
else
{
GameManager.Instance.kaoheManager.AddScore(scoreId, 0, (s, t) =>
{
GameManager.Instance.uiManager.GetUI<ScorePanel>().SetScore(s.ToString(), t.ToString());
});
}
};
}
public void AddScore(int id, float score)
{
if (score > 0)
{
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
}
else
{
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = false });
}
if (GameManager.Instance.uiManager.GetUI<TipBtnPanel>().tip == false)
{
GameManager.Instance.kaoheManager.AddScore(id, score, (s, t) =>
{
GameManager.Instance.uiManager.GetUI<ScorePanel>().SetScore(s.ToString(), t.ToString());
});
}
GameManager.Instance.uiManager.GetUI<TipBtnPanel>().tip = false;
}
public void ShowArrow(string txt, Vector2 v, int showtime = 2, int hidetime = 5, bool isKaoHe = false)
{
if (main_gameModel.modeType == ModeType.KaoHe && !isKaoHe) return;
GameManager.Instance.uiManager.GetUI<ArrowPanel>().ShowArrow(txt, v, 0, showtime, hidetime);
}
public void ShowArrow(string txt, string objName, int showtime = 2, int hidetime = 5, bool isKaoHe = false)
{
if (main_gameModel.modeType == ModeType.KaoHe && !isKaoHe) return;
GameManager.Instance.uiManager.GetUI<ArrowPanel>().ShowArrow(GameManager.Instance.interactionManager._allInteraction[objName].transform, txt, 0, showtime, hidetime);
}
public void HideArrow()
{
GameManager.Instance.uiManager.GetUI<ArrowPanel>().HideArrow();
}
public void ShowTipBtn(Action action, int showt = 2)
{
if (main_gameModel.modeType == ModeType.ShiXun) return;
GameManager.Instance.uiManager.GetUI<TipBtnPanel>().ShowTipBtn(action, showt);
}
public void HideTipBtn()
{
GameManager.Instance.uiManager.CloseUI<TipBtnPanel>();
}
public void ShowTzq(string id)
{
switch (id)
{
case "1":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo_͸<5F><CDB8>");
break;
case "2":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo_͸<5F><CDB8>");
break;
case "3":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo_͸<5F><CDB8>");
break;
case "4":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2_taigebo_͸<5F><CDB8>");
break;
case "5":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>3");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>3_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>3_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>3_taigebo_͸<5F><CDB8>");
break;
case "6":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>4");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>4_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>4_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos(<><D6A7><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>4_taigebo_͸<5F><CDB8>");
break;
case "7":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo_͸<5F><CDB8>");
break;
case "8":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2_taigebo_͸<5F><CDB8>");
break;
case "9":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD>Ҹ<EFBFBD><D2B8><EFBFBD>ߵ<EFBFBD>5<EFBFBD><35>6<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD>Ҹ<EFBFBD><D2B8><EFBFBD>ߵ<EFBFBD>5<EFBFBD><35>6<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD>Ҹ<EFBFBD><D2B8><EFBFBD>ߵ<EFBFBD>5<EFBFBD><35>6<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD>Ҹ<EFBFBD><D2B8><EFBFBD>ߵ<EFBFBD>5<EFBFBD><35>6<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo_͸<5F><CDB8>");
break;
case "10":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD>Ҹ<EFBFBD><D2B8><EFBFBD>ߵ<EFBFBD>5<EFBFBD><35>6<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD>Ҹ<EFBFBD><D2B8><EFBFBD>ߵ<EFBFBD>5<EFBFBD><35>6<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD>Ҹ<EFBFBD><D2B8><EFBFBD>ߵ<EFBFBD>5<EFBFBD><35>6<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD>Ҹ<EFBFBD><D2B8><EFBFBD>ߵ<EFBFBD>5<EFBFBD><35>6<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2_taigebo_͸<5F><CDB8>");
break;
case "11":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>5<EFBFBD>߼佻<DFBC><E4BDBB><EFBFBD><EFBFBD>0.5cm<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>1");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>5<EFBFBD>߼佻<DFBC><E4BDBB><EFBFBD><EFBFBD>0.5cm<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>1_͸<EFBFBD><EFBFBD>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>5<EFBFBD>߼佻<DFBC><E4BDBB><EFBFBD><EFBFBD>0.5cm<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>1_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>5<EFBFBD>߼佻<DFBC><E4BDBB><EFBFBD><EFBFBD>0.5cm<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>1_taigebo_͸<EFBFBD><EFBFBD>");
break;
case "12":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos("<22>ع<EFBFBD><D8B9><EFBFBD>Ե<EFBFBD><D4B5>3<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22>ع<EFBFBD><D8B9><EFBFBD>Ե<EFBFBD><D4B5>3<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos("<22>ع<EFBFBD><D8B9><EFBFBD>Ե<EFBFBD><D4B5>3<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22>ع<EFBFBD><D8B9><EFBFBD>Ե<EFBFBD><D4B5>3<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo_͸<5F><CDB8>");
break;
case "13":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos("<22>ع<EFBFBD><D8B9><EFBFBD>Ե<EFBFBD><D4B5>4<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22>ع<EFBFBD><D8B9><EFBFBD>Ե<EFBFBD><D4B5>4<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos("<22>ع<EFBFBD><D8B9><EFBFBD>Ե<EFBFBD><D4B5>4<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22>ع<EFBFBD><D8B9><EFBFBD>Ե<EFBFBD><D4B5>4<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo_͸<5F><CDB8>");
break;
case "14":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos("<22>ع<EFBFBD><D8B9><EFBFBD>Ե<EFBFBD><D4B5>5<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22>ع<EFBFBD><D8B9><EFBFBD>Ե<EFBFBD><D4B5>5<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos("<22>ع<EFBFBD><D8B9><EFBFBD>Ե<EFBFBD><D4B5>5<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22>ع<EFBFBD><D8B9><EFBFBD>Ե<EFBFBD><D4B5>5<EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo_͸<5F><CDB8>");
break;
case "15":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos("<22>ĵײ<C4B5><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22>ĵײ<C4B5><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos("<22>ĵײ<C4B5><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22>ĵײ<C4B5><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>1_taigebo_͸<5F><CDB8>");
break;
case "16":
GameObject.Find("nan")?.GetComponent<TzqController>().SetPos("<22>ĵײ<C4B5><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2");
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22>ĵײ<C4B5><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2_͸<5F><CDB8>");
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().SetPos("<22>ĵײ<C4B5><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2_taigebo");
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().SetPos("<22>ĵײ<C4B5><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>2_taigebo_͸<5F><CDB8>");
break;
default:
GameObject.Find("nan")?.GetComponent<TzqController>().Hide();
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>().Hide();
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>().Hide();
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>().Hide();
break;
}
}
public void HideTzq()
{
GameObject.Find("nan")?.GetComponent<TzqController>()?.Hide();
GameObject.Find("nan_͸<5F><CDB8>")?.GetComponent<TzqController>()?.Hide();
GameObject.Find("nan_taigebo")?.GetComponent<TzqController>()?.Hide();
GameObject.Find("nan_taigebo_͸<5F><CDB8>")?.GetComponent<TzqController>()?.Hide();
}
}
}