2026-04-08 19:32:52 +08:00

48 lines
1.6 KiB
C#

using FSM;
namespace YiLiao.XinFeiTingZhen
{
public class JianJiaXian : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe)
{
fsm.ShowTxtImgQuestion("垂直线标志——肩胛线", 10, 0, 2, () => {
fsm.ChangeState("JianJiaShangQu");
});
}
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
{
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.PlayClip("肩胛线动画1", () => {
GameManager.Instance.multiObjectController.RotateAllTo180(() => {
fsm.ShowArrow("点击“肩胛下角”", "肩胛下角", 0, 999);
fsm.Light_EnableInteraction("肩胛下角");
});
});
fsm.InteractionDown("肩胛下角", obj => {
fsm.HideArrow();
fsm.InteractionDown("肩胛下角", null);
fsm.Hide_Unlight_DisableInteraction("肩胛下角");
fsm.AddScore(0, 0.5f);
fsm.PlayClip("肩胛线动画2", () => {
fsm.nextState = true;
});
});
}
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}