2026-04-08 19:32:52 +08:00

43 lines
1.3 KiB
C#

using FSM;
namespace YiLiao.XinFeiTingZhen
{
public class JianTu : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe)
{
fsm.ShowTxtImgQuestion("胸部体表标志——剑突", 3, 0, 2, () => {
fsm.ChangeState("FuLei");
});
}
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
{
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.ShowArrow("点击“剑突”", "剑突", 0, 999);
fsm.Light_EnableInteraction("剑突");
fsm.InteractionDown("剑突", args => {
fsm.Unlight_DisableInteraction("剑突");
fsm.InteractionDown("剑突", null);
fsm.AddScore(0, 0.5f);
fsm.HideArrow();
fsm.PlayClip("剑突动画", () => {
fsm.nextState = true;
});
});
}
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}