47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
using FSM;
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namespace YiLiao.XinFeiTingZhen
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{
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public class LeiGu11_12 : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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fsm.ShowTip(0);
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fsm.PlayBgm(0);
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GameManager.Instance.multiObjectController.RotateAllTo180(() => {
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fsm.ShowArrow("点击“11-12肋骨”", "肋骨11-12左", 0, 999);
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fsm.Light_EnableInteraction("肋骨11-12左");
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fsm.Light_EnableInteraction("肋骨11-12右");
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});
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fsm.InteractionDown("肋骨11-12左", args => {
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fsm.Unlight_DisableInteraction("肋骨11-12左");
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fsm.InteractionDown("肋骨11-12左", null);
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fsm.Unlight_DisableInteraction("肋骨11-12右");
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fsm.InteractionDown("肋骨11-12右", null);
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fsm.AddScore(0, 0.5f);
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fsm.HideArrow();
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fsm.PlayClip("肋骨11-12动画", () => {
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fsm.nextState = true;
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});
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});
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fsm.InteractionDown("肋骨11-12右", args => {
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fsm.Unlight_DisableInteraction("肋骨11-12左");
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fsm.InteractionDown("肋骨11-12左", null);
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fsm.Unlight_DisableInteraction("肋骨11-12右");
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fsm.InteractionDown("肋骨11-12右", null);
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fsm.AddScore(0, 0.5f);
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fsm.HideArrow();
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fsm.PlayClip("肋骨11-12动画", () => {
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fsm.nextState = true;
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});
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});
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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fsm.nextState = false;
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}
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}
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}
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