2026-04-01 19:15:20 +08:00

106 lines
3.2 KiB
C#

using FSM;
using UnityEngine;
using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class XinLv : FsmState<FSMManager>
{
bool step1;
string id;
//成功的标志
string success = "11";
string audioName = "心率";
Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.PlayBgm(0);
fsm.ShowTip(0);
fsm.PlayClip("二尖瓣区");
fsm.Light("左锁骨中线与第5肋间交点内0.5cm听诊器位置1");
fsm.ShowArrow("将实物听诊器放置于左锁骨中线与第5肋间交点内0.5cm处。", "左锁骨中线与第5肋间交点内0.5cm听诊器位置1", 0, 999);
Countdown();
}
void Countdown()
{
fsm.HideTzq();
id = "";
step1 = true;
GameManager.Instance.uiManager.ShowUI<CountdownPanel>();
GameManager.Instance.uiManager.GetUI<CountdownPanel>().StartCountdown(() => {
fsm.AddScore(0, 0);
step1 = false;
Confirm();
});
}
void Confirm()
{
GameManager.Instance.uiManager.GetUI<CountdownPanel>().StopCountdown();
GameManager.Instance.uiManager.GetUI<ConfirmPanel>().ShowConfirmPanel(() => {
Countdown();
}, () => {
fsm.nextState = true;
});
}
void Success()
{
step1 = false;
fsm.AddScore(0, 2f);
GameManager.Instance.uiManager.GetUI<CountdownPanel>().StopCountdown();
cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
{
GameManager.Instance.uiManager.GetUI<SuccessPanel>().ShowSuccessPanel(() => {
fsm.nextState = true;
});
});
}
void False()
{
fsm.AddScore(0, 0);
step1 = false;
GameManager.Instance.uiManager.GetUI<CountdownPanel>().StopCountdown();
cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
{
Confirm();
});
}
void Audio()
{
GameManager.Instance.uiManager.ShowUI<AudioPanel>();
GameManager.Instance.uiManager.GetUI<AudioPanel>().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
if (Input.GetKeyDown(KeyCode.L) && step1)
{
id = success;
}
if (step1)
{
fsm.ShowTzq(id);
if (id == success)
{
fsm.HideArrow();
fsm.Unlight("左锁骨中线与第5肋间交点内0.5cm听诊器位置1");
Success();
Audio();
}
else if (!string.IsNullOrEmpty(id) && id != success)
{
False();
}
}
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.HideTzq();
id = "";
Game.Instance.IEnumeratorManager.Stop(cor);
fsm.nextState = false;
}
}
}