2026-04-07 17:36:53 +08:00

46 lines
1.5 KiB
C#

using FSM;
namespace YiLiao.XinFeiTingZhen
{
public class XiongGuBing : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
LLM llm = ChatAI.Instance.m_ChatSettings.m_ChatModel;
ChatZxkAI chatZxkAI = llm as ChatZxkAI;
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe)
{
chatZxkAI.mode = "考核模式";
fsm.ShowTxtImgQuestion("胸部体表标志——胸骨柄", 0, 0, 2, () => {
fsm.nextState = true;
});
}
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
{
chatZxkAI.mode = "实训模式";
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.ShowArrow("点击“胸骨柄”", "胸骨柄", 0, 999);
fsm.Light_EnableInteraction("胸骨柄");
fsm.InteractionDown("胸骨柄", args => {
fsm.AddScore(0, 0.5f);
fsm.Unlight_DisableInteraction("胸骨柄");
fsm.InteractionDown("胸骨柄", null);
fsm.HideArrow();
fsm.PlayClip("胸骨柄动画", () => {
fsm.nextState = true;
});
});
}
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}