2026-04-08 19:32:52 +08:00

43 lines
1.4 KiB
C#

using FSM;
namespace YiLiao.XinFeiTingZhen
{
public class XiongGuXian : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe)
{
fsm.ShowTxtImgQuestion("垂直线标志——胸骨线", 7, 0, 2, () => {
fsm.nextState = true;
});
}
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
{
fsm.ShowTip(0);
fsm.PlayBgm(0);
GameManager.Instance.multiObjectController.RotateAllTo0(() => {
fsm.ShowArrow("点击“胸骨边缘”", "胸骨边缘", 0, 999);
fsm.Show_Light_EnableInteraction("胸骨边缘");
});
fsm.InteractionDown("胸骨边缘", obj => {
fsm.HideArrow();
fsm.InteractionDown("胸骨边缘", null);
fsm.Hide_Unlight_DisableInteraction("胸骨边缘");
fsm.AddScore(0, 1f);
fsm.PlayClip("胸骨边缘动画", () => {
fsm.nextState = true;
});
});
}
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}