43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
#if UNITY_EDITOR
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using System;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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using PackageInfo = UnityEditor.PackageManager.PackageInfo;
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namespace DTT.Utils.EditorUtilities
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{
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/// <summary>
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/// Provides utility methods for interacting with packages in Unity's 'Packages' folder.
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/// </summary>
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public static class PackageUtility
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{
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/// <summary>
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/// Returns the package info of an asset.
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/// </summary>
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/// <param name="asset">The asset to get the package info for.</param>
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/// <returns>The package info.</returns>
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public static PackageInfo GetPackageInfo(this Object asset)
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{
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if (asset == null)
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throw new ArgumentNullException(nameof(asset));
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string assetPath = AssetDatabase.GetAssetPath(asset);
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if (string.IsNullOrEmpty(assetPath))
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{
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Debug.LogWarning($"Asset {asset.name} was not found in the asset database. Make sure it references an actual asset.");
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return null;
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}
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PackageInfo info = PackageInfo.FindForAssetPath(assetPath);
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if (info == null)
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Debug.LogWarning($"No package info was found for asset {asset.name}. Make sure it is inside a package folder.");
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return info;
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}
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}
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}
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#endif
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