47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
#if UNITY_EDITOR
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namespace DTT.Utils.EditorUtilities
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{
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/// <summary>
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/// Provides constants for unity build in names.
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/// </summary>
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public class PathNames
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{
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/// <summary>
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/// The name of the editor folder used to put editor scripts in.
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/// </summary>
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public const string EDITOR_FOLDER = "Editor";
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/// <summary>
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/// The name of the project folder.
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/// </summary>
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public const string PROJECT_FOLDER = "Assets";
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/// <summary>
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/// The name of the resources folder.
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/// </summary>
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public const string RESOURCES_FOLDER = "Resources";
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/// <summary>
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/// The name of the packages folder.
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/// </summary>
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public const string PACKAGES_FOLDER = "Packages";
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/// <summary>
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/// The extension for an asset file.
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/// </summary>
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public const string ASSET_EXTENSIONS = ".asset";
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/// <summary>
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/// The extensions for a scene file.
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/// </summary>
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public const string SCENE_EXTENSION = ".unity";
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/// <summary>
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/// The path for unity build in resources.
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/// </summary>
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public const string BUILDIN_RESOURCES = "Resources/unity_builtin_extra";
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}
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}
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#endif |