49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
#if UNITY_EDITOR
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using System;
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namespace DTT.PublishingTools
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{
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/// <summary>
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/// A container of an asset.json file containing relevant data
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/// of a package/asset.
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/// </summary>
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[Serializable]
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public class AssetJson
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{
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/// <summary>
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/// Whether this package is used as an asset for a store release.
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/// </summary>
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public bool assetStoreRelease;
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/// <summary>
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/// The full package name. This should correspond with the "name"
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/// in the package.json file.
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/// </summary>
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public string packageName;
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/// <summary>
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/// The version of the package.
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/// </summary>
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public string version;
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/// <summary>
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/// The display name used for the package.
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/// </summary>
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public string displayName;
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/// <summary>
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/// The documentation url of the asset.
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/// </summary>
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public string documentationUrl = string.Empty;
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/// <summary>
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/// The path towards a custom icon to be drawn in the header.
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/// <para>This path should be relative to the package folder.</para>
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/// </summary>
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public string customIconPath;
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}
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}
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#endif
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