2026-03-24 11:39:01 +08:00

18 lines
391 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace YiLiao.WenShi
{
public class SpriteToImageAI : MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Image uiImage;
void Update()
{
if (spriteRenderer != null && uiImage != null)
{
uiImage.sprite = spriteRenderer.sprite;
}
}
}
}