2026-03-24 11:39:01 +08:00

75 lines
2.6 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.Collections;
using System.Net;
using UnityEngine;
using UnityEngine.Networking;
using ZXKFramework;
public class HttpRestful : SingletonDdol<HttpRestful>
{
public void Get(string url, Action<bool, string> actionResult = null)
{
StartCoroutine(_Get(url, actionResult));
}
private IEnumerator _Get(string url, Action<bool, string> action)
{
using (UnityWebRequest request = UnityWebRequest.Get(url))
{
yield return request.SendWebRequest();
string resstr = "";
if (request.result != UnityWebRequest.Result.Success)
{
resstr = request.error;
}
else
{
resstr = request.downloadHandler.text;
}
if (action != null)
{
action(request.result == UnityWebRequest.Result.ProtocolError, resstr);
}
}
}
public void Post(string url, string form, Action<bool, DownloadHandler> callBack, string Header = null, string HeaderValue = null, int timeOut = 3)
{
StartCoroutine(_Post(url, form, callBack, Header, HeaderValue, timeOut));
}
public IEnumerator _Post(string url, string form, Action<bool, DownloadHandler> callBack, string Header = null, string HeaderValue = null, int timeOut = 3)
{
// 请求链接并将form对象JSON字符串发送到远程服务器
using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
{
// 将form字符串转为字节数组JSON格式
byte[] jsonBytes = System.Text.Encoding.UTF8.GetBytes(form);
// 设置上传数据
webRequest.uploadHandler = new UploadHandlerRaw(jsonBytes);
// 设置下载处理器
webRequest.downloadHandler = new DownloadHandlerBuffer();
// 设置Content-Type为JSON
webRequest.SetRequestHeader("Content-Type", "application/json");
// 原代码的Header、timeout等逻辑保持不变
if (!string.IsNullOrEmpty(Header) && !string.IsNullOrEmpty(HeaderValue))
{
webRequest.SetRequestHeader(Header, HeaderValue);
}
webRequest.timeout = timeOut * 1000;
yield return webRequest.SendWebRequest();
if (webRequest.result != UnityWebRequest.Result.Success)
{
Debug.Log(webRequest.error);
callBack?.Invoke(false, null);
}
else
{
callBack?.Invoke(true, webRequest.downloadHandler);
}
}
}
}