2026-03-24 11:39:01 +08:00

23 lines
584 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using ZXKFramework;
public class DragImg_Max : MonoBehaviour
{
public GameObject maxObj;
Image img1;
public void Start()
{
img1 = transform.parent.FindFirst<Image>("Image");
GetComponent<Button>().onClick.AddListener(() =>
{
maxObj.gameObject.SetActive(true);
Image img = maxObj.transform.FindFirst<Image>("Image");
img.gameObject.SetActive(true);
img.sprite = img1.sprite;
});
}
}