2026-03-24 11:39:01 +08:00

38 lines
771 B
C#

using UnityEngine;
public class PC_HandModel : MonoBehaviour
{
public GameObject HandModel;
[HideInInspector]
public GameObject leftHandModel;
private void OnMouseDown()
{
SetRightHandModel(true);
SetLeftHandModel(true);
}
private void OnMouseUp()
{
SetRightHandModel(false);
SetLeftHandModel(false);
}
public void SetLeftHandModel(bool index)
{
if (leftHandModel)
{
leftHandModel.SetActive(index);
}
}
public void SetRightHandModel(bool index)
{
if (HandModel)
{
HandModel.SetActive(index);
}
}
private void OnDisable()
{
SetRightHandModel(false);
SetLeftHandModel(false);
}
}