2026-04-07 17:36:53 +08:00

46 lines
1.5 KiB
C#

using FSM;
using Unity.VisualScripting.FullSerializer;
namespace YiLiao.XinFeiTingZhen
{
public class XiongGuJiao : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe)
{
fsm.ShowTxtImgQuestion("胸部体表标志——胸骨角", 2, 0, 2, () => {
fsm.ShowTxtQuestion("胸部体表标志——胸骨角——文字选择题", 0, 1, 2, () => {
fsm.nextState = true;
});
});
}
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
{
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.ShowArrow("点击“胸骨角”", "胸骨角", 0, 999);
fsm.Light_EnableInteraction("胸骨角");
fsm.InteractionDown("胸骨角", args => {
fsm.InteractionDown("胸骨角", null);
fsm.Unlight_DisableInteraction("胸骨角");
fsm.AddScore(0, 0.5f);
fsm.HideArrow();
fsm.PlayClip("胸骨角动画", () => {
fsm.nextState = true;
});
});
}
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}