2026-03-24 11:39:01 +08:00

28 lines
518 B
C#

using System;
using UnityEngine;
public class SettingsScriptableObject : ScriptableObject
{
[Serializable]
private struct SubSetting
{
public string name;
public int value;
}
[SerializeField]
private string _setting;
[SerializeField]
private int _anotherSetting;
[SerializeField]
private float _andAnotherSetting;
[SerializeField]
private SubSetting _subSetting;
public void UpdateSetting(string newSetting) => _setting = newSetting;
}