2026-03-24 11:39:01 +08:00

18 lines
347 B
C#

using System;
using UnityEngine;
public class PC_DownUpEvent : MonoBehaviour,IDown,IUp
{
public Action<GameObject> down;
public Action<GameObject> up;
public void Down(Action<GameObject> callback = null)
{
down = callback;
}
public void Up(Action<GameObject> callback = null)
{
up = callback;
}
}