175 lines
8.1 KiB
Markdown
175 lines
8.1 KiB
Markdown
# Changelog
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- All notable changes to this package will be documented in this file.
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- The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this package adheres to [Semantic Versioning](https://semver.org/)
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## [3.2.1] - 2022-05-23
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### Updated
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- Updated depenedency.
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## [3.2.0] - 2022-03-23
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### Added
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- New overloads for GUIDrawTools and GUIDrawing
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- HandleUtility class
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- "Opened" boolean constructor argument for AnimatedToggleFoldout class
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### Fixed
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- Issue with ExtendedDropdownBuilder not properly adding indents when using AddItems instead of AddItem
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## [3.1.0] - 2022-01-25
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### Updated
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- Updated dependecy to runtime utilities.
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### Added
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- Added new utilities like IsScenePartOfBuildSettings and GetOrCreateScriptableObject.
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- Added example scene and scripts.
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## [3.0.1] - 2022-01-13
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### Updated
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- Updated dependecy to runtime utilities.
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## [3.0.0] - 2021-11-29
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### Removed
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- Removed inspector attributes
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- Removed serializable types
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- Update documentation link in asset.json file.
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## [2.1.0] - 2021-11-29
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### Fixed
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- Update exposed editor and nested inspector editor to not cause unnecessary exceptions in some edge cases
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### Added
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- Add Contains, Remove, Add methods for serialized property array through serialized property extensions
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- Add draft feature to serializable dictionary to make it possible to add classes as keys.
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- Add SaveAssetsDelayed method to prevent null reference errors during AssetDatabase.SaveAssets calls when starting playmode.
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- AssetUtility class
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- Provides preprocesing application through right-clicking assets in the project view
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- Preprocess script files
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- Add scene assets to the build settings
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- TreeViewUtility class
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### Updated
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- GetComponentInPrefab now correctly returns null and throws exceptions
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- ContextDropdown builder now has correct summaries and an option Rectangle argument.
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## [2.0.1] - 2021-11-24
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### Fixed
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- Fixed issue with tests creating compile errors in Unity versions lower than 2020.
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## [2.0.0] - 2021-11-19
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### Updated
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- Updated runtime utilities dependency to 1.0.0
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## [1.1.0] - 2021-11-18#
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### Added
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- Return serializable dictionary from runtime utilities.
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- Return serializable type from runtime utilities.
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- Add serializable interface.
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## [Initial Release]
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## [1.0.1] - 2021-11-18
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### Updated
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- Moved attributes from editor folder to runtime folder to avoid build errors.
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## [Unreleased]
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## [0.13.2] - 2021-11-18
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## Fixed
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- Move decorators to runtime folder to avoid build errors.
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- fix issue with extended editor causing exceptions.
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## [0.3.0] - 2021-08-31
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### Updated
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- Make generic implementation for decorators by creating a Decorator class and making all added decorators derive from it.
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- Make generic implementation for decorator drawers by creating a DecoratorDrawer class and making all added decorator drawers derive from it.
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### Added
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- Add indent argument to AnimatedFoldout constructor which will indent the content drawn inside the foldout.
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- Add ExtendedEditor class which is a custom editor for a MonoBehaviour. As this editor is a fallback one, it will only be used if no custom editor has already been defined for the behaviour.
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- Add NestInspectorEditor which draws nested inspectors for all properties of a serialized object that are of the ‘object reference’ type.
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- Add EditorUtilitySettings and EditorUtilitySettingsProvider which add a project setting to define whether the NestInspectorEditor should be used for all MonoBehaviour editors.
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## [0.2.0] 2021-08-27
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### Updated
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- Updated EditorStringExtensions to StringExtensions and move it to the Runtime folder.
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### Fixed
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- Updated SpriteUtility to not throw any unnecessary NullReferences when working with Unity internal sprites.
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### Added
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- TagMenu attribute and drawer
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- LayerMenu attribute and drawer
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- SceneMenu attribute and drawer
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- Label attribute and drawer
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- ReadOnly attribute and drawer
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- ProgressBar attribute and drawer
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- FlexTextArea attribute and drawer
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- ShowAssetPreview attribute and drawer
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- NestInspector attribute and drawer
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## [0.1.13] - 2021-07-05
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### Fixed
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- Fix issues with SerializableType throwing a null reference on creation
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- Fix issue with SerializableType not resetting properly after its referenced type has been deleted.
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### Added
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- Add OperPrefab and OpenScript methods to AssetDatabaseUtility
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- Add ExposeMethod attribute for exposing a method in the inspector to be run.
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- Add ExposeInterface attribute for exposing an interface to be assigned in the inspector.
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### Version 0.1.4 - 2021-06-28
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- Removed
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- All publishing Tool code is removed and added to a new package called Publishing Tools.
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- Removed class constrained on TypeSafeCache<T> to make it possible to create struct implementations.
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### Added
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- Added ValueCache<T> class for providing the caching of value types.
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- Added Texture2DCache and ColorCache classes.
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- Added EditorSceneUtility class to provide utility for recognizing whether a gameobject or component is part of a prefab scene.
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- Added GUIDrawTools and GUIDrawing classes to provide additional GUI drawing utility methods like LinkLabel and Separator
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- Added GUIColors to provide editor colors not yet provided by Unity.
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- Version 0.0.28 - 2021-05-14
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### Updated
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- The ConfigPostProcessor now adds a preprocessing directive in the pattern “packagename_ASSETSTORE_RELEASE” when a package is added to the project instead of to the packages folder.
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- The DTTEditorConfig now supports multiple locations of the DTT folder in the project.
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- The DTTEditorConfig now better supports asset.json and package data retrieval with better file path usage.
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- The DTTHeader and DTTReadMe now use the documentation link provided by the asset.json its documentationUrl property.
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- The DTTHeader and DTTReadMe now support local file paths as documentation links.
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### Added
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- SerializedPropertyCache and RelativePropertyCache now provide methods to update and apply changes to properties.
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### Removed
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- Test_ConfigPostProcessor caused directories to be created in the project causing dangerous project changes that could potentially cause exceptions/errors so it is removed.
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## [0.0.19] - 2021-05-10
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### Updated
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- Updated DTTProjectFolder property to be flexible enough to support multiple DTT folder locations in the project.
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## [0.0.17] - 2021-05-06
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### Added
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- RelativePropertyCache class. (use cases when you have a serialized property that has its own properties as well).
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- AnimatedToggleFoldout class. (AnimatedFoldout but with a toggle)
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### Updated
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- ConfigPostProcessor now doesn't give warnings when trying to update the "assetStoreRelease" flag inside the Packages folder. It does give a warning when your asset store release flag is true but your package is inside the Packages folder.
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- Minor accessibility fixes based on Connection Status Package experience
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## [0.0.7] - 2021-04-29
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### Added
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- DTTColors class holding relevant colors.
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- DTTGUI class providing new GUI functionalities and styles.
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- DTTGUILayout class providing new GUI functionalities without usage of a Rect argument.
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- DTTInspector class that used together with a DTTHeader attribute can draw a nice DTT banner at the top of your inspector.
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- AssetJson class provided by the DTTEditorConfig class containing relevant information about the package as an asset.
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- AnimatedFoldout class to be used on its own or through use of the EditorAnimationExtensions class.
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- AssetDatabaseUtility class providing easy to use AssetDatabase operations.
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- AutomatedEditor class providing a simple and fast creation of a custom editor.
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- GUIContentCache and GUIStyleCache classes to provide a type-safe way to store and use your GUIContent and GUIStyle objects in your editor drawing.
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- SerializedPropertyCache class to provide a type-safe way to retrieve and use serialized fields from your MonoBehaviours/ScriptableObjects in your editor scripts.
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- EditorStringExtensions class to provide tools for making strings more display friendly.
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- ConstructableCache class to provide inherited classes like GUIStyleCache and GUIContentCache with a type-safe way to store data with a one time initialization mechanism.
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- TypeSafeCache class to provide inherited classes like SerializedPropertyCache with a type-safe way to store and manage data. |