2026-03-24 11:39:01 +08:00

31 lines
669 B
C#

#define Graph_And_Chart_PRO
using UnityEngine;
using System.Collections;
using ChartAndGraph;
public class testMarker : MonoBehaviour
{
public GameObject Place;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
var radar = GetComponent<RadarChart>();
string group;
double amount;
if(radar.SnapWorldPointToPosition(Input.mousePosition,out group,out amount))
{
Vector3 position;
if(radar.ItemToWorldPosition(group,amount ,out position))
{
Place.transform.position = position;
}
}
}
}