2026-03-24 11:39:01 +08:00

38 lines
1.1 KiB
C#

/// <summary>
///********************************************************
/// 脚本功能:选择项目界面(StartState)
/// 创建人: GD
/// 创建时间: 2023/09/20 11:31
///********************************************************
/// </summary>
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using ZXKFramework;
namespace YiLiao.Main
{
public class ProjectPanel : UIBase
{
public override string GroupName => "ProjectPanel";
public override string Name => "ProjectPanel";
GameModel gameModel;
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
gameModel = MVC.GetModel<GameModel>();
}
public void OnClick(string id)
{
foreach (MainData mainData in gameModel.excelData.allMainData)
{
if (id == mainData.scene)
{
gameModel.mainData = mainData;
Game.Instance.fsm.ChangeState<GamePatternState>();
}
}
}
}
}