2026-04-01 19:15:20 +08:00

33 lines
935 B
C#

using FSM;
namespace YiLiao.XinFeiTingZhen
{
public class LeiJianXi : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
GameManager.Instance.multiObjectController.RotateAllTo0(() => {
fsm.Show("肋间隙");
fsm.ShowArrow("点击“肋间隙”", "肋间隙", 0, 999);
});
fsm.InteractionDown("肋间隙", obj => {
fsm.HideArrow();
fsm.Hide("肋间隙");
fsm.InteractionDown("肋间隙",null);
fsm.AddScore(0,0.5f);
fsm.PlayClip("肋间隙动画", () => {
fsm.nextState = true;
});
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}