29 lines
912 B
C#
29 lines
912 B
C#
using FSM;
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using UnityEngine;
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namespace YiLiao.XinFeiTingZhen
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{
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public class XinGongNengDongHua : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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GameManager.Instance.uiManager.GetUI<VideoPanel>().PlayVideo("XinFeiTingZhen/Videos/ÐŦÄܶ¯».mp4");
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GameManager.Instance.uiManager.GetUI<NextPanel>().ShowNextPanel(() => {
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GameManager.Instance.uiManager.CloseUI<VideoPanel>();
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fsm.nextState = true;
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});
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}
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public override void OnStateStay()
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{
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base.OnStateStay();
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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GameManager.Instance.uiManager.CloseUI<VideoPanel>();
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GameManager.Instance.uiManager.CloseUI<NextPanel>();
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fsm.nextState = false;
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}
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}
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}
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