2026-04-01 19:15:20 +08:00

29 lines
912 B
C#

using FSM;
using UnityEngine;
namespace YiLiao.XinFeiTingZhen
{
public class XinGongNengDongHua : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
GameManager.Instance.uiManager.GetUI<VideoPanel>().PlayVideo("XinFeiTingZhen/Videos/ÐŦÄܶ¯»­.mp4");
GameManager.Instance.uiManager.GetUI<NextPanel>().ShowNextPanel(() => {
GameManager.Instance.uiManager.CloseUI<VideoPanel>();
fsm.nextState = true;
});
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
GameManager.Instance.uiManager.CloseUI<VideoPanel>();
GameManager.Instance.uiManager.CloseUI<NextPanel>();
fsm.nextState = false;
}
}
}