2026-04-01 19:15:20 +08:00

35 lines
1011 B
C#

using FSM;
using Unity.VisualScripting.FullSerializer;
namespace YiLiao.XinFeiTingZhen
{
public class XiongGuJiao : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.ShowArrow("点击“胸骨角”", "胸骨角", 0, 999);
fsm.Light_EnableInteraction("胸骨角");
fsm.InteractionDown("胸骨角", args => {
fsm.InteractionDown("胸骨角", null);
fsm.Unlight_DisableInteraction("胸骨角");
fsm.AddScore(0, 0.5f);
fsm.HideArrow();
fsm.PlayClip("胸骨角动画", () => {
fsm.nextState = true;
});
});
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}