45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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using ZXKFramework;
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namespace YiLiao.XinFeiTingZhen
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{
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public class TipBtnPanel : UIBase
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{
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#region 錦맣덜쯤품쭉서 董灌<EFBFBD>뇜
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public override string GroupName => "TipBtnPanel";
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public override string Name => "TipBtnPanel";
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Action TipAction;
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Coroutine coroutine;
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public bool tip;
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public override void Init(IUIManager uictrl)
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{
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base.Init(uictrl);
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transform.FindFirst<Button>("TipBtn").onClick.AddListener(Click);
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}
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private void Click()
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{
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TipAction?.Invoke();
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tip = true;
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SetActive(false);
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TipAction = null;
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Game.Instance.IEnumeratorManager.Stop(coroutine);
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}
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public void ShowTipBtn(Action action, int showTime)
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{
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tip = false;
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TipAction = action;
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coroutine = Game.Instance.IEnumeratorManager.Run(showTime, () => {
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SetActive(true);
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});
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}
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public override void Hide()
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{
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base.Hide();
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Game.Instance.IEnumeratorManager.Stop(coroutine);
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}
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#endregion
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}
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} |