18 lines
347 B
C#
18 lines
347 B
C#
using System;
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using UnityEngine;
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public class PC_DownUpEvent : MonoBehaviour,IDown,IUp
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{
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public Action<GameObject> down;
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public Action<GameObject> up;
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public void Down(Action<GameObject> callback = null)
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{
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down = callback;
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}
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public void Up(Action<GameObject> callback = null)
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{
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up = callback;
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}
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}
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